

Iden has a weird, ham-fisted conversation with her father, the admiral in charge of Operation: Cinder, about literally stamping out hope.

It sounds cool to follow and understanding the viewpoint of the bad guys - something Star Wars has never done well – but the game fails to make its Imperial protagonists remotely sympathetic. Inferno Squad’s tale is an obvious, by-the-numbers Star Wars story, telegraphing every twist and turn long before it actually crosses the screen. Though having an original Star Wars story sounds pretty neat in theory, Battlefront II‘s plot feels thin. What Cinder entails, Versio and her team aren’t actually told - and we only come to understand what the Emperor had planned as they carry out orders on a number of planets across the galaxy. Players primarily take on the role of Iden Versio, an elite Imperial commando carrying out the Emperor’s final orders, called Operation: Cinder. Picking up at the end of Return of the Jedi, the Battlefront II story follows an Imperial special forces unit called Inferno Squad in the immediate aftermath of the destruction of the second Death Star, as the Empire struggles to recover from the Rebels’ ultimate blow and maintain its grip on the galaxy. Responding to critics of the first Battlefront, Battlefront II makes its mark on the series (and Star Wars lore) with a new, story-driven single-player campaign. Though it isn’t exactly perfect, Battlefront II is a fun return to the Star Wars universe that’s driven as much by its fan service as it is by its gunplay. It still brings the Star Wars aesthetic to life better than any other video game to date, but the gameplay can still feel chaotic and frustrating. Though DICE has expanded on the original Battlefront, the game still feels very similar to its predecessor in its bones. Players pick classes not only reflect their play style, but compliment their teammates, making working together more important than ever. In addition to just providing more Battlefront in the sequel, DICE has worked on some of the top-level aspects of the game to make it smarter and more strategic. Where the first Battlefront felt anemic, with no single-player campaign and a short list of multiplayer modes available at launch. Star Wars: Battlefront II is an improvement on DICE’s first outing in just about every way, starting with the fact that Battlefront II is a complete game. Our time spent with Star Wars: Battlefront II for this review has made one thing very clear: This is the game EA should have released in 2015. Two years have passed since DICE and Electronic Arts rebooted Star Wars: Battlefront, recreating Star Wars‘ biggest battles on modern consoles and PC.
